What are Design Patterns?
Design patterns are typical solutions to commonly occurring problems in software design. They are like pre-made blueprints that you can customize to solve a recurring design problem in your code.
Unlike a library or framework, you can't just copy a pattern into your program. A pattern is not a specific piece of code, but a general concept for solving a particular problem. You can follow the pattern details and implement a solution that suits the realities of your own program.
Patterns are often confused with algorithms, because both concepts describe typical solutions to some known problems. While an algorithm always defines a clear set of actions, a pattern is a more high-level description of a solution. The code of the same pattern applied to two different programs may be different.
Why Use Design Patterns?
Design patterns provide time-tested solutions that have been refined over years of real-world application. Instead of reinventing the wheel, developers can leverage these proven approaches to solve common software design challenges efficiently.
By using design patterns, teams can communicate more effectively. When a developer mentions "Factory Pattern" or "Observer Pattern," other team members immediately understand the structure and intent of the code, reducing the need for lengthy explanations and documentation.
Design patterns also promote code maintainability and scalability. They help create flexible architectures that can accommodate future changes with minimal modification to existing code, making your software more robust and easier to extend over time.
SOLID Principles
In Java, SOLID principles are an object-oriented approach that are applied to software structure design. It is conceptualized by Robert C. Martin (also known as Uncle Bob).
These five principles have changed the world of object-oriented programming, and also changed the way of writing software. They ensure that the software is modular, easy to understand, debug, and refactor.
SOLID is an acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Each letter represents a fundamental principle that guides developers in creating robust and scalable software architectures.
SOLID stands for:
Single Responsibility Principle
A class should have only one reason to change. Each class should focus on doing one thing well.
Open/Closed Principle
Software entities should be open for extension but closed for modification.
Liskov Substitution Principle
Objects of a superclass should be replaceable with objects of its subclasses without affecting correctness.
Interface Segregation Principle
Clients should not be forced to depend on interfaces they do not use. Keep interfaces small and focused.
Dependency Inversion Principle
High-level modules should not depend on low-level modules. Both should depend on abstractions.
DRY Principle
Don't Repeat Yourself
The DRY (Don't Repeat Yourself) principle is a fundamental concept in software development that states: "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system."
This principle was formulated by Andy Hunt and Dave Thomas in their book "The Pragmatic Programmer" (1999). It aims to reduce repetition of code and logic, making software easier to maintain and less prone to bugs.
The opposite of DRY is WET - which humorously stands for "Write Everything Twice" or "We Enjoy Typing" or "Waste Everyone's Time". WET code leads to maintenance nightmares and inconsistent behavior.

WET code (duplicated) vs DRY code (reusable functions)
❌ WET Code Example (Bad)
// ❌ BAD: Same email validation logic repeated in multiple placespublicclassUserController{publicvoidregisterUser(String email,String name){// Email validation - DUPLICATED!if(email ==null|| email.isEmpty()){thrownewValidationException("Email is required");}if(!email.contains("@")||!email.contains(".")){thrownewValidationException("Invalid email format");}// ... registration logic}}publicclassOrderController{publicvoidcreateOrder(String customerEmail,String product){// Same email validation - DUPLICATED!if(customerEmail ==null|| customerEmail.isEmpty()){thrownewValidationException("Email is required");}if(!customerEmail.contains("@")||!customerEmail.contains(".")){thrownewValidationException("Invalid email format");}// ... order logic}}publicclassNewsletterService{publicvoidsubscribe(String email){// Same email validation - DUPLICATED AGAIN!if(email ==null|| email.isEmpty()){thrownewValidationException("Email is required");}if(!email.contains("@")||!email.contains(".")){thrownewValidationException("Invalid email format");}// ... subscription logic}}Problems with WET code:
- If validation rules change, you must update multiple places
- Easy to miss one place during updates, causing inconsistent behavior
- More code to test and maintain
- Higher chance of bugs when copying and pasting
DRY Code Example (Good)
// ✅ GOOD: Single source of truth for email validation// Step 1: Create a reusable utility classpublicclassValidationUtils{publicstaticvoidvalidateEmail(String email){if(email ==null|| email.isEmpty()){thrownewValidationException("Email is required");}if(!email.matches("^[A-Za-z0-9+_.-]+@(.+)$")){thrownewValidationException("Invalid email format");}}publicstaticvoidvalidateNotEmpty(String value,String fieldName){if(value ==null|| value.trim().isEmpty()){thrownewValidationException(fieldName +" is required");}}}// Step 2: Use the utility everywherepublicclassUserController{publicvoidregisterUser(String email,String name){ValidationUtils.validateEmail(email);// ✅ ReusedValidationUtils.validateNotEmpty(name,"Name");// ... registration logic}}publicclassOrderController{publicvoidcreateOrder(String customerEmail,String product){ValidationUtils.validateEmail(customerEmail);// ✅ ReusedValidationUtils.validateNotEmpty(product,"Product");// ... order logic}}publicclassNewsletterService{publicvoidsubscribe(String email){ValidationUtils.validateEmail(email);// ✅ Reused// ... subscription logic}}Benefits of DRY code:
- Change validation logic in one place, updates everywhere
- Consistent behavior across the entire application
- Less code to write, test, and maintain
- Improved code readability and reusability
More Ways to Apply DRY
Constants & Configuration
Use constants for values that appear multiple times (API URLs, magic numbers, error messages).
Utility Functions
Extract common operations into utility classes or helper methods.
Inheritance & Composition
Share common behavior through base classes or composed objects.
Templates & Generics
Use generics and templates to write code that works with multiple types.